starsector hull forge. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. starsector hull forge

 
 Yes, the damage/flux is bad, but it is the only way to crop low-tier scumstarsector hull forge There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size

f - Campaign content expansion. 1. Quote from: SonnaBanana on September 11, 2022,. Evolution add a new industry Salvage Yards making the count to 5. Whack a Hypervelocity Driver or Duel Flak Cannnon on there for either shield punching or hull. Ancient laboratory - gives off arcane energy signatures, can restore forge templates and increases output on 2 random commodities. Go to starsector r/starsector. You are talking about Industrial Evolution’s forge templates, I think. spectralfury. 95a] AI-Retrofits with ease and take your gaming experience to the next level. Only add the. Alliances offer mutual assistance in times of war. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. 95. 96a] Industrial. Join. Normally, hull is protected by armor. ". f - Campaign content expansion. I found a planet with "there is a "weapon" pointing at the planet itself" or something that turn out to be a hull forge. Tools, guides, and other resources. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. DolanTheCaptan • 2 yr. 2x the base ship value, each additional d-mod multiplies that by 1. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 2MB ; 24-- Star Forge Utilities 0. 4X game features in Starsector. 15. It is always more expensive to restore than buy a new ship, often significantly so, a ship with 4. clumsyninja240 • 2 mo. 2000-3000 are enough to steal the forge without a bombing. Hullmods are now unobtainable via normal drop or markets. 95. Evolution 3. Last I played it added +25% income to the colony. Evolution 3. Summary: Acquire production hullmods from derelict mothership. 0. Elevate your Starsector gameplay with the [0. Doesn't effect anything else to my knowledge. c - Colony content expansion. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". Their exclusive living hull designs (seen. Training stable diffusion to create ship art. fs. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. 1-1. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1. Starsector > Mods > [0. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. 1a. 0. Ship Catalogue / Variant Editor (SCVE) v1. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. api. Some hullmods are built into ship hulls and cannot be removed. Elevate your Starsector gameplay with the Forge Production v1. json that could be the source of the issue. 11566 [Thread-4] ERROR com. Starsector community and all Star Wars fans. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. Version 3. I have sufficient parts such that I could produce the hull in question with the 50% discount, but I can't select to reduce the cost using parts until I select a hull, and I can't. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). you want a carrier protected from the front by a line cruiser) you assign the escort the escort orders. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. Means I should avoid looting random caches and shipwrecks (historian planted Legion14 blueprint into a shipwreck after I bought info from. Alternatively, you could download the console command mod and use infinitefuel. 1. Repairing a ship with 1 d-mod costs 1. Same system, a different save a bit further on where i have destroyed said station - I run into another issue where my fleet just keeps going after coming in contact. 95. 3. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. hullmods. Close useless. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. loading. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Evolution 3. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Main Features. Build a military, ship hull and a basic assembly on the same planet for a special surprise. ago. Yes there is 1 optimal fit which is not SO. modded help. 26. 1a] More HullMods 1. The high flux capacity should be utilized to defend itself as it cannot. starfarer. starfarer. ago • Edited 1 yr. fs. So you might want to wait until this bug is fixed. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. Reverted ship changes. Main Features. 6. 96a] Fleet Journal by Ontheheavens [0. TheThunderhawk • 3 yr. 95. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. « Reply #56 on: August 27, 2022, 10:04:06 PM ». - Allow the Remnant Station to support artillery stations from Industrial Evolution. c - Colony content expansion. 181 is for 0. Also, you can't reverse engineer copied ships in the engineering hub, sadly. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. Then of course if you are paying hazard pay, the colony will cost more to upkeep. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. f - Campaign content expansion. Military base too. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. Reply. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. You should take the salvaging skill that gives extra supplies from salvage. Starsector > Mods > [0. I could compress and send you my mod folder, if I can be allowed to do so. I. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. HMI adds like 3 or 4 systems worth of exploration content. 1. Though im not sure it affects ai, it makes it to where your ships. Orbital Filament Anchor hullmod: - Towed ships will have a reduced fuel cost if it is mothballed. comment sorted by Best Top New Controversial Q&A Add a Comment. Added - Variation on the Industrial Ruins - Old Infrastructure Spawns on planets that have ruins Can be restored into a random structure/industry at half cost/time of the usual build cost Yes, this was Techpriests idea Adjusted - Hull Deconstructor no longer takes an industry slot Adjusted - Forge now less likely to build in IPDAI Fixed. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. Hello, I'd like to report a couple of bugs that I've found. Gamma makes accurate copies. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". Azrael9986 • 4 yr. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Re: [0. • Auxiliary Generators: Provides some slot. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. AutomatedRepairUnit. The Starsector Modded playthrough has been turned on its head because we got dumped by the Volkov Industrialist Conglomerate. Thought that this was supposed to be a rift generator. There are two types of hullmods that you can install on your ship. 1a] Forge Production v1. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. Increasing vents will give you better passive vent, and better active vent. - Made the Lithovore's Radar move. Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. Imo this is excellent in early-mid game when you're still building up your. - look for "maxLogisticsHullmods":2, - change to whatever value you want. 95a, player can use Build-in at ship refitting page (mid-right green button), use 1 story point per mod to turn currently using ship mods into permanent ship mods (S-mod), which no longer cost ordnance points. Evolution 3. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. Added a setting for unlock of ability and hullmods at game start. 1. 96 changed some UI code and some mods can have. Thanks for the reports, both of these are now fixed in dev. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. But no shields or energy weapons. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. 1. one that allows custom searches through editing a CSV file. 208 armor damage 71% reduction. DME adds some new enemies to fight, and Seeker. If a ship can be fit for the AI though, I made the fit for the AI. Basic maintenance (standard) is 70%, meaning up to 20%. - Watch as all the ships are deleted. Gamma makes accurate copies. Arranging holidays in an embrace with the Starsector is priceless. Discor. . - open up the settings. 95. • 1 yr. New feature: Plausible way of obtaining hullmods - salvage from. As far as ship choice, it sounds like you have something that works for you, at least for now. ago. 96a] Fleet Size By DP by Chozo [0. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. Ok, you need a seperate structure to make stuff from that, called hull forge. Starsector > Mods > [0. Save-game compatible. Elevate your Starsector gameplay with the [0. 1) — gain XP for ships, spend it on S-mods. 95a] Hullmod. Here comes the Star Wars mod in the year of 2020. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge template are 1 use only, but it actually looks like its just equivalent vessels at best or flawed vessels at worst. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Combat endurance on AI core gives +15% readiness, 35% now. That way you can easily turn it on and off again. 1813ae Shadowyards Reconstruction Authority Tyrador Safeguard Coalition Arsenal Expansion. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. and you could get a 3 days production report right after activating an ability. starfarer. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. Evolution 3. ago. It does surprisingly well for its costs. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. skin] 165709 [Thread-7] INFO com. 1. 4480 Posts 61 Topics Last post by JEENAH. beast_regards • 3 yr. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. Sorry this took so long, uni this year killed and. The Tragically Hip setlist: Open YouTube Playlist. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». 7a - 11/14/23 A quick "HOT" fix :). The main problem is the ion pulser. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. aaronrizz • 3 yr. TheThunderhawk • 3 yr. It lets you gain supplies from combat if you keep deployment costs down and don’t take damage. Also: attack trade fleets to create shortages. c - Campaign content expansion. Evolution 3. Despite buffed, it still do not breakthrough armor and hull good enough. 1a] Forge Production v1. 95. c - Campaign content expansion. 5 Mod, the choice for serious players seeking advanced features and customization options. 5mil to build. g. B - compromised hull, faulty power grid. 4 RC3) and Nexelerin (0. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. Sounds like some sales BS. lang. Percentage Increase= (Final Value−Starting Value)/Starting value * 100. Experimental Hull Modifications by lyravega [0. D - degraded drive field, increased maintenance. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. « Reply #10 on: January 10, 2022, 01:26:47 PM ». 1 - should be save-compatible with 1. -Engage, Harass, Eliminate are all different things. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Beta makes many copies. They also like to include some of the best new features inside those giant mods. Its sort've like starsector's intended difficulty once you've taken the training wheels off. 3 with ease and take your gaming experience to the next level. With our comprehensive installation and usage guide, you'll be able to install and use [0. csvAll the front slots are can opener weapons. I gave myself 100000 marines with a cheat and that still wasn't enough. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. 3. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Evolution 3. 51K subscribers in the starsector community. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. fs. The ship can also be renamed and its weapon groups changed here. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. II. CombatMain - java. Very important. With. •. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. 95. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 1. - Now enforces a specific version of Starsector and notifies with a useful crash message if the wrong version. Fatal: Ship hull spec [csp_griffinP] not found. This ship system is known to be used on the following ships: Gryphon Ravelin. 95. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. The Armament Support System consumes AI cores and the other one is called Special. New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. Research stations spawn most often in black holes, neutron stars, and nebulas. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. 9 -> ~0. Removed extra crew bonus. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. in the players hands its beyond strong especially with the right load out. Try focusing on one faction at a time. 0 Mod, the choice for serious players seeking advanced features and customization options. 1. They grant bonuses such as increased range and armor. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. Ship Catalogue / Variant Editor (SCVE) v1. 12. 95a] Industrial. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . g. lang. Diplomacy events see faction relationships changing over time. How to get blueprints by raidingAdding Built-in hull mods to different ships. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a. Credits. Thank you for your time. Dynamic Ship Generation. Basic maintenance (standard) is 70%, meaning up to 20%. Everyone is welcome There are only 3 guidelines: 1. Channerchan • 1 yr. - Fixed the issue where the were modules unable to use the N-Repair system. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Increase your budget by producing more. The restoration docks is a great example of this. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. The super ships you can make with the hull forge triangle. It adds a variety of new ships and fighter wings to the Persean Sector, including. 3. 95. This way the only method to remove D-mods is the Hull Restoration skill. I liked armor tanking in 0. e, 1v1s onslaughts) r/EliteDangerous •Advice for good ships/ layouts for new players. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. 0. The Special contact you get at the Prism Freeport with Nexerelin is great. Increasing vents will give you better passive vent, and better active vent. 1a] Supply Forging 1. I already know about the lab for repairing damaged templates, but I did not found a way to write something on the template itself. Every weapons deal 100% against hull but 5% armor always block damage. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. British Columbia Marriages 1800-1946at MyHeritage. D - degraded drive field, increased maintenance. 1 - Save Compatible with v2. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. 9. . I hear proponents of that a lot and I don't think it's at all true. Re: [0. Some hulls even have special mods unique to them. 9. Join a faction to gain useful support and represent them in war and peace, or start your own. 1a] Arma Armatura v2. - look for "maxLogisticsHullmods":2, - change to whatever value you want. ago. B - compromised hull, faulty power grid. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. 3. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Try focusing on one faction at a time. With ion pulser it'll take an hour to destroy even enforcer. You can get the same amount of bays with two Colossus Mk. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. Elevate your Starsector gameplay with the [0. The previous list showed an infinite number of variants. . This tool is built by defenders for defenders. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. Step 1: Store a ship of you choice on the Hull Deconstructor. Its freakin wonderful. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. It was then at commented and. Crew training grants 15% unless you start spamming capitals, 50%. I occasionally visit and sacrifice like 20 odd ships to it and sometimes i get something good. ago. - Added Linked Hull (Copied from Dark. Just a note that any research station u can find has a chance to let u use a forge template, its a bit annoying to remember where. Pretty neat for early game i would say. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. 2D RPG/Trade/Fleet Combat Game. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla.